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float_altivec.c
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1 /*
2  * Copyright (c) 2006 Luca Barbato <lu_zero@gentoo.org>
3  *
4  * This file is part of FFmpeg.
5  *
6  * FFmpeg is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * FFmpeg is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with FFmpeg; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19  */
20 
22 #include "libavcodec/dsputil.h"
23 
24 #include "dsputil_altivec.h"
25 
26 static void vector_fmul_reverse_altivec(float *dst, const float *src0,
27  const float *src1, int len)
28 {
29  int i;
30  vector float d, s0, s1, h0, l0,
31  s2, s3, zero = (vector float)vec_splat_u32(0);
32  src1 += len-4;
33  for(i=0; i<len-7; i+=8) {
34  s1 = vec_ld(0, src1-i); // [a,b,c,d]
35  s0 = vec_ld(0, src0+i);
36  l0 = vec_mergel(s1, s1); // [c,c,d,d]
37  s3 = vec_ld(-16, src1-i);
38  h0 = vec_mergeh(s1, s1); // [a,a,b,b]
39  s2 = vec_ld(16, src0+i);
40  s1 = vec_mergeh(vec_mergel(l0,h0), // [d,b,d,b]
41  vec_mergeh(l0,h0)); // [c,a,c,a]
42  // [d,c,b,a]
43  l0 = vec_mergel(s3, s3);
44  d = vec_madd(s0, s1, zero);
45  h0 = vec_mergeh(s3, s3);
46  vec_st(d, 0, dst+i);
47  s3 = vec_mergeh(vec_mergel(l0,h0),
48  vec_mergeh(l0,h0));
49  d = vec_madd(s2, s3, zero);
50  vec_st(d, 16, dst+i);
51  }
52 }
53 
54 static void vector_fmul_add_altivec(float *dst, const float *src0,
55  const float *src1, const float *src2,
56  int len)
57 {
58  int i;
59  vector float d, s0, s1, s2, t0, t1, edges;
60  vector unsigned char align = vec_lvsr(0,dst),
61  mask = vec_lvsl(0, dst);
62 
63  for (i=0; i<len-3; i+=4) {
64  t0 = vec_ld(0, dst+i);
65  t1 = vec_ld(15, dst+i);
66  s0 = vec_ld(0, src0+i);
67  s1 = vec_ld(0, src1+i);
68  s2 = vec_ld(0, src2+i);
69  edges = vec_perm(t1 ,t0, mask);
70  d = vec_madd(s0,s1,s2);
71  t1 = vec_perm(d, edges, align);
72  t0 = vec_perm(edges, d, align);
73  vec_st(t1, 15, dst+i);
74  vec_st(t0, 0, dst+i);
75  }
76 }
77 
78 static void vector_fmul_window_altivec(float *dst, const float *src0, const float *src1, const float *win, int len)
79 {
80  vector float zero, t0, t1, s0, s1, wi, wj;
81  const vector unsigned char reverse = vcprm(3,2,1,0);
82  int i,j;
83 
84  dst += len;
85  win += len;
86  src0+= len;
87 
88  zero = (vector float)vec_splat_u32(0);
89 
90  for(i=-len*4, j=len*4-16; i<0; i+=16, j-=16) {
91  s0 = vec_ld(i, src0);
92  s1 = vec_ld(j, src1);
93  wi = vec_ld(i, win);
94  wj = vec_ld(j, win);
95 
96  s1 = vec_perm(s1, s1, reverse);
97  wj = vec_perm(wj, wj, reverse);
98 
99  t0 = vec_madd(s0, wj, zero);
100  t0 = vec_nmsub(s1, wi, t0);
101  t1 = vec_madd(s0, wi, zero);
102  t1 = vec_madd(s1, wj, t1);
103  t1 = vec_perm(t1, t1, reverse);
104 
105  vec_st(t0, i, dst);
106  vec_st(t1, j, dst);
107  }
108 }
109 
111 {
114  if(!(avctx->flags & CODEC_FLAG_BITEXACT)) {
116  }
117 }