#include "libavutil/intreadwrite.h"
#include "libavutil/imgutils.h"
#include "avcodec.h"
Go to the source code of this file.
Data Structures | |
| struct | KgvContext |
Functions | |
| static void | decode_flush (AVCodecContext *avctx) |
| static int | decode_frame (AVCodecContext *avctx, void *data, int *data_size, AVPacket *avpkt) |
| static av_cold int | decode_init (AVCodecContext *avctx) |
| static av_cold int | decode_end (AVCodecContext *avctx) |
Variables | |
| AVCodec | ff_kgv1_decoder |
Definition in file kgv1dec.c.
| static av_cold int decode_end | ( | AVCodecContext * | avctx | ) | [static] |
| static void decode_flush | ( | AVCodecContext * | avctx | ) | [static] |
| static int decode_frame | ( | AVCodecContext * | avctx, | |
| void * | data, | |||
| int * | data_size, | |||
| AVPacket * | avpkt | |||
| ) | [static] |
| static av_cold int decode_init | ( | AVCodecContext * | avctx | ) | [static] |
Initial value:
{
.name = "kgv1",
.type = AVMEDIA_TYPE_VIDEO,
.id = CODEC_ID_KGV1,
.priv_data_size = sizeof(KgvContext),
.init = decode_init,
.close = decode_end,
.decode = decode_frame,
.flush = decode_flush,
.long_name = NULL_IF_CONFIG_SMALL("Kega Game Video"),
}
1.5.8