Electronic Arts cdata Format Demuxer by Peter Ross (pross.nosp@m.@xvi.nosp@m.d.org)
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#include "avformat.h"
#include "internal.h"
Go to the source code of this file.
Initial value:= {
.name = "ea_cdata",
.extensions = "cdata",
}
static int cdata_read_packet(AVFormatContext *s, AVPacket *pkt)
#define NULL_IF_CONFIG_SMALL(x)
Return NULL if CONFIG_SMALL is true, otherwise the argument without modification. ...
static int read_header(FFV1Context *f)
static int read_packet(void *opaque, uint8_t *buf, int buf_size)
static int cdata_probe(AVProbeData *p)
static int cdata_read_header(AVFormatContext *s)
Definition at line 97 of file eacdata.c.