37 #define ZMBV_KEYFRAME 1
38 #define ZMBV_DELTAPAL 2
67 uint8_t *src2,
int stride2,
int bw,
int bh,
75 for(j = 0; j < bh; j++){
76 for(i = 0; i < bw; i++){
77 int t = src[i] ^ src2[i];
85 for(i = 1; i < 256; i++)
95 int pstride,
int x,
int y,
int *mx,
int *my,
int *xored)
97 int dx, dy, tx, ty, tv, bv, bw, bh;
102 bv =
block_cmp(c, src, sstride, prev, pstride, bw, bh, xored);
106 if(tx == x && ty == y)
continue;
109 tv =
block_cmp(c, src, sstride, prev + dx + dy * pstride, pstride, bw, bh, xored);
122 const AVFrame *pict,
int *got_packet)
125 const AVFrame *
const p = pict;
130 int work_size = 0, pkt_size;
138 #if FF_API_CODED_FRAME
144 chpal = !keyframe && memcmp(p->
data[1], c->
pal2, 1024);
146 palptr = (uint32_t*)p->
data[1];
151 for(i = 0; i < 256; i++){
153 c->
work_buf[work_size++] = tpal[0] ^ c->
pal[i * 3 + 0];
154 c->
work_buf[work_size++] = tpal[1] ^ c->
pal[i * 3 + 1];
155 c->
work_buf[work_size++] = tpal[2] ^ c->
pal[i * 3 + 2];
156 c->
pal[i * 3 + 0] = tpal[0];
157 c->
pal[i * 3 + 1] = tpal[1];
158 c->
pal[i * 3 + 2] = tpal[2];
163 for(i = 0; i < 256; i++){
169 for(i = 0; i < avctx->
height; i++){
172 work_size += avctx->
width;
175 int x, y, bh2, bw2, xored;
183 memset(c->
work_buf + work_size, 0, (bw * bh * 2 + 3) & ~3);
184 work_size += (bw * bh * 2 + 3) & ~3;
195 mv[0] = (mx << 1) | !!xored;
199 for(j = 0; j < bh2; j++){
200 for(i = 0; i < bw2; i++)
201 c->
work_buf[work_size++] = tsrc[i] ^ tprev[i];
214 for(i = 0; i < avctx->
height; i++){
215 memcpy(prev, src, avctx->
width);
224 c->
zstream.avail_in = work_size;
235 pkt_size = c->
zstream.total_out + 1 + 6*keyframe;
294 if(lvl < 0 || lvl > 9){
300 memset(&c->
zstream, 0,
sizeof(z_stream));
302 ((avctx->
width + ZMBV_BLOCK - 1) / ZMBV_BLOCK) * ((avctx->
height + ZMBV_BLOCK - 1) / ZMBV_BLOCK) * 2 + 4;
325 zret = deflateInit(&c->
zstream, lvl);
This structure describes decoded (raw) audio or video data.
static av_cold int init(AVCodecContext *avctx)
static av_cold int encode_end(AVCodecContext *avctx)
int ff_alloc_packet2(AVCodecContext *avctx, AVPacket *avpkt, int64_t size, int64_t min_size)
Check AVPacket size and/or allocate data.
8 bits with AV_PIX_FMT_RGB32 palette
int me_range
maximum motion estimation search range in subpel units If 0 then no limit.
static void deflate(uint8_t *dst, const uint8_t *p1, int width, int threshold, const uint8_t *coordinates[], int coord)
#define AV_PKT_FLAG_KEY
The packet contains a keyframe.
#define AV_LOG_ERROR
Something went wrong and cannot losslessly be recovered.
static av_cold int encode_init(AVCodecContext *avctx)
Init zmbv encoder.
#define NULL_IF_CONFIG_SMALL(x)
Return NULL if CONFIG_SMALL is true, otherwise the argument without modification. ...
const char * name
Name of the codec implementation.
int flags
A combination of AV_PKT_FLAG values.
enum AVPictureType pict_type
Picture type of the frame.
int width
picture width / height.
static const int8_t mv[256][2]
Libavcodec external API header.
int linesize[AV_NUM_DATA_POINTERS]
For video, size in bytes of each picture line.
static int zmbv_me(ZmbvEncContext *c, uint8_t *src, int sstride, uint8_t *prev, int pstride, int x, int y, int *mx, int *my, int *xored)
Motion estimation function TODO make better ME decisions.
main external API structure.
static int encode_frame(AVCodecContext *avctx, AVPacket *pkt, const AVFrame *pict, int *got_packet)
static enum AVPixelFormat pix_fmts[]
uint8_t * data[AV_NUM_DATA_POINTERS]
pointer to the picture/channel planes.
GLint GLenum GLboolean GLsizei stride
#define FF_DISABLE_DEPRECATION_WARNINGS
common internal api header.
common internal and external API header
attribute_deprecated AVFrame * coded_frame
the picture in the bitstream
#define FF_ENABLE_DEPRECATION_WARNINGS
int key_frame
1 -> keyframe, 0-> not
static int block_cmp(ZmbvEncContext *c, uint8_t *src, int stride, uint8_t *src2, int stride2, int bw, int bh, int *xored)
Block comparing function XXX should be optimized and moved to DSPContext TODO handle out of edge ME...
AVPixelFormat
Pixel format.
This structure stores compressed data.
int keyint_min
minimum GOP size