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21 #ifndef AVCODEC_DECODE_H
22 #define AVCODEC_DECODE_H
This struct stores per-frame lavc-internal data and is attached to it via private_ref.
This structure describes decoded (raw) audio or video data.
void(* hwaccel_priv_free)(void *priv)
int ff_decode_preinit(AVCodecContext *avctx)
Perform decoder initialization and validation.
void(* post_process_opaque_free)(void *opaque)
int ff_decode_frame_props(AVCodecContext *avctx, AVFrame *frame)
Set various frame properties from the codec context / packet data.
void * post_process_opaque
int ff_attach_decode_data(AVFrame *frame)
int ff_decode_get_hw_frames_ctx(AVCodecContext *avctx, enum AVHWDeviceType dev_type)
Make sure avctx.hw_frames_ctx is set.
int ff_decode_get_packet(AVCodecContext *avctx, AVPacket *pkt)
Called by decoders to get the next packet for decoding.
int(* post_process)(void *logctx, AVFrame *frame)
The callback to perform some delayed processing on the frame right before it is returned to the calle...
int ff_copy_palette(void *dst, const AVPacket *src, void *logctx)
Check whether the side-data of src contains a palette of size AVPALETTE_SIZE; if so,...
these buffered frames must be flushed immediately if a new input produces new the filter must not call request_frame to get more It must just process the frame or queue it The task of requesting more frames is left to the filter s request_frame method or the application If a filter has several the filter must be ready for frames arriving randomly on any input any filter with several inputs will most likely require some kind of queuing mechanism It is perfectly acceptable to have a limited queue and to drop frames when the inputs are too unbalanced request_frame For filters that do not use the this method is called when a frame is wanted on an output For a it should directly call filter_frame on the corresponding output For a if there are queued frames already one of these frames should be pushed If the filter should request a frame on one of its repeatedly until at least one frame has been pushed Return or at least make progress towards producing a frame
main external API structure.
This structure stores compressed data.
void * hwaccel_priv
Per-frame private data for hwaccels.