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50 for (
i = 0, j = 0; j < 32;
i +=
channels, j++) {
52 d = s0 + ((-
c->coeff[0] * s1 -
c->coeff[1] * s2) >>
COEFF_BITS);
61 if (
max == 0 &&
min == 0) {
82 for (
i = 0, j = 0; j < 32;
i +=
channels, j++) {
83 d = wav[
i] + ((-
c->coeff[0] * s1 -
c->coeff[1] * s2) >>
COEFF_BITS);
99 #define HEADER_SIZE 36
105 bytestream_put_be16(&buf, 0x8000);
107 bytestream_put_byte(&buf, 3);
109 bytestream_put_byte(&buf, 4);
112 bytestream_put_be32(&buf, 0);
113 bytestream_put_be16(&buf,
c->cutoff);
114 bytestream_put_byte(&buf, 3);
115 bytestream_put_byte(&buf, 0);
116 bytestream_put_be32(&buf, 0);
117 bytestream_put_be32(&buf, 0);
118 bytestream_put_be16(&buf, 0);
157 bytestream_put_be16(&
dst, 0x8001);
158 bytestream_put_be16(&
dst, 0x000E);
159 bytestream_put_be64(&
dst, 0x0);
160 bytestream_put_be32(&
dst, 0x0);
161 bytestream_put_be16(&
dst, 0x0);
171 if (!
c->header_parsed) {
178 c->header_parsed = 1;
191 .
p.
name =
"adpcm_adx",
int frame_size
Number of samples per channel in an audio frame.
Filter the word “frame” indicates either a video frame or a group of audio as stored in an AVFrame structure Format for each input and each output the list of supported formats For video that means pixel format For audio that means channel sample they are references to shared objects When the negotiation mechanism computes the intersection of the formats supported at each end of a all references to both lists are replaced with a reference to the intersection And when a single format is eventually chosen for a link amongst the remaining all references to the list are updated That means that if a filter requires that its input and output have the same format amongst a supported all it has to do is use a reference to the same list of formats query_formats can leave some formats unset and return AVERROR(EAGAIN) to cause the negotiation mechanism toagain later. That can be used by filters with complex requirements to use the format negotiated on one link to set the formats supported on another. Frame references ownership and permissions
int sample_rate
samples per second
#define FF_CODEC_CAP_EOF_FLUSH
The encoder has AV_CODEC_CAP_DELAY set, but does not actually have delay - it only wants to be flushe...
static void put_sbits(PutBitContext *pb, int n, int32_t value)
static void init_put_bits(PutBitContext *s, uint8_t *buffer, int buffer_size)
Initialize the PutBitContext s.
This structure describes decoded (raw) audio or video data.
int nb_channels
Number of channels in this layout.
AVCodec p
The public AVCodec.
AVChannelLayout ch_layout
Audio channel layout.
#define FF_CODEC_ENCODE_CB(func)
static int adx_encode_frame(AVCodecContext *avctx, AVPacket *avpkt, const AVFrame *frame, int *got_packet_ptr)
#define AV_LOG_ERROR
Something went wrong and cannot losslessly be recovered.
static void adx_encode(ADXContext *c, uint8_t *adx, const int16_t *wav, ADXChannelState *prev, int channels)
const FFCodec ff_adpcm_adx_encoder
#define AV_CODEC_CAP_ENCODER_REORDERED_OPAQUE
This encoder can reorder user opaque values from input AVFrames and return them with corresponding ou...
#define CODEC_LONG_NAME(str)
#define ROUNDED_DIV(a, b)
static av_cold int adx_encode_init(AVCodecContext *avctx)
Undefined Behavior In the C some operations are like signed integer dereferencing freed accessing outside allocated Undefined Behavior must not occur in a C it is not safe even if the output of undefined operations is unused The unsafety may seem nit picking but Optimizing compilers have in fact optimized code on the assumption that no undefined Behavior occurs Optimizing code based on wrong assumptions can and has in some cases lead to effects beyond the output of computations The signed integer overflow problem in speed critical code Code which is highly optimized and works with signed integers sometimes has the problem that often the output of the computation does not c
void ff_adx_calculate_coeffs(int cutoff, int sample_rate, int bits, int *coeff)
Calculate LPC coefficients based on cutoff frequency and sample rate.
int(* init)(AVBSFContext *ctx)
#define AV_CODEC_CAP_DR1
Codec uses get_buffer() or get_encode_buffer() for allocating buffers and supports custom allocators.
uint8_t ptrdiff_t const uint8_t ptrdiff_t int intptr_t intptr_t int int16_t * dst
static av_always_inline void bytestream_put_buffer(uint8_t **b, const uint8_t *src, unsigned int size)
#define i(width, name, range_min, range_max)
AVSampleFormat
Audio sample formats.
@ AV_SAMPLE_FMT_S16
signed 16 bits
const char * name
Name of the codec implementation.
static int adx_encode_header(AVCodecContext *avctx, uint8_t *buf, int bufsize)
these buffered frames must be flushed immediately if a new input produces new the filter must not call request_frame to get more It must just process the frame or queue it The task of requesting more frames is left to the filter s request_frame method or the application If a filter has several the filter must be ready for frames arriving randomly on any input any filter with several inputs will most likely require some kind of queuing mechanism It is perfectly acceptable to have a limited queue and to drop frames when the inputs are too unbalanced request_frame For filters that do not use the this method is called when a frame is wanted on an output For a it should directly call filter_frame on the corresponding output For a if there are queued frames already one of these frames should be pushed If the filter should request a frame on one of its repeatedly until at least one frame has been pushed Return or at least make progress towards producing a frame
main external API structure.
int ff_get_encode_buffer(AVCodecContext *avctx, AVPacket *avpkt, int64_t size, int flags)
Get a buffer for a packet.
#define AV_CODEC_CAP_DELAY
Encoder or decoder requires flushing with NULL input at the end in order to give the complete and cor...
Filter the word “frame” indicates either a video frame or a group of audio samples
static void flush_put_bits(PutBitContext *s)
Pad the end of the output stream with zeros.
static void scale(int *out, const int *in, const int w, const int h, const int shift)
This structure stores compressed data.