FFmpeg
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#include "config_components.h"
#include "libavutil/mem.h"
#include "avcodec.h"
#include "codec_internal.h"
#include "decode.h"
#include "encode.h"
#include "get_bits.h"
#include "golomb.h"
#include "put_golomb.h"
#include "rangecoder.h"
Go to the source code of this file.
Data Structures | |
struct | SonicContext |
Macros | |
#define | MAX_CHANNELS 2 |
#define | MID_SIDE 0 |
#define | LEFT_SIDE 1 |
#define | RIGHT_SIDE 2 |
#define | LATTICE_SHIFT 10 |
#define | SAMPLE_SHIFT 4 |
#define | LATTICE_FACTOR (1 << LATTICE_SHIFT) |
#define | SAMPLE_FACTOR (1 << SAMPLE_SHIFT) |
#define | BASE_QUANT 0.6 |
#define | RATE_VARIATION 3.0 |
Functions | |
static int | shift (int a, int b) |
static int | shift_down (int a, int b) |
Simple free lossless/lossy audio codec Based on Paul Francis Harrison's Bonk (http://www.logarithmic.net/pfh/bonk) Written and designed by Alex Beregszaszi
TODO:
Definition in file sonic.c.
#define LATTICE_FACTOR (1 << LATTICE_SHIFT) |
#define SAMPLE_FACTOR (1 << SAMPLE_SHIFT) |