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27 #define PIXELS (WIDTH * HEIGHT)
28 #define BUF_SIZE (PIXELS * 4)
30 #define randomize_buffers(buf, size) \
33 float *tmp_buf = (float *)buf; \
34 for (j = 0; j < size; j++) \
35 tmp_buf[j] = (float)(rnd() & 0xFF); \
42 float bscale = 1.112f;
57 float bscale = 1.112f;
60 int column_end,
int steps,
float nu,
float bscale);
102 if (
check_func(
s.postscale_slice,
"postscale_slice")) {
105 report(
"postscale_slice");
int float_near_abs_eps_array(const float *a, const float *b, float eps, unsigned len)
#define check_func(func,...)
void checkasm_check_vf_gblur(void)
#define randomize_buffers(buf, size)
static void check_postscale_slice(float *dst_ref, float *dst_new)
static void check_verti_slice(float *dst_ref, float *dst_new)
static const FLOAT postscale[64]
uint8_t ptrdiff_t const uint8_t ptrdiff_t int intptr_t intptr_t int int16_t * dst
static av_unused void ff_gblur_init(GBlurContext *s)
static const int16_t steps[16]
static void check_horiz_slice(float *dst_ref, float *dst_new, float *localbuf)
the frame and frame reference mechanism is intended to as much as expensive copies of that data while still allowing the filters to produce correct results The data is stored in buffers represented by AVFrame structures Several references can point to the same frame buffer
#define declare_func(ret,...)