Go to the source code of this file.
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| static int | host_upload_image (AVCodecContext *avctx, FFVulkanDecodeContext *dec, DPXDecContext *dpx, const uint8_t *src, uint32_t size) |
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| static int | vk_dpx_start_frame (AVCodecContext *avctx, const AVBufferRef *buffer_ref, av_unused const uint8_t *buffer, av_unused uint32_t size) |
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| static int | vk_dpx_decode_slice (AVCodecContext *avctx, const uint8_t *data, uint32_t size) |
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| static int | vk_dpx_end_frame (AVCodecContext *avctx) |
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| static int | init_shader (AVCodecContext *avctx, FFVulkanContext *s, FFVkExecPool *pool, FFVkSPIRVCompiler *spv, FFVulkanShader *shd, int bits) |
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| static void | vk_decode_dpx_uninit (FFVulkanDecodeShared *ctx) |
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| static int | vk_decode_dpx_init (AVCodecContext *avctx) |
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| static void | vk_dpx_free_frame_priv (AVRefStructOpaque _hwctx, void *data) |
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◆ host_upload_image()
◆ vk_dpx_start_frame()
◆ vk_dpx_decode_slice()
| static int vk_dpx_decode_slice |
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AVCodecContext * |
avctx, |
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const uint8_t * |
data, |
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uint32_t |
size |
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) |
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static |
◆ vk_dpx_end_frame()
◆ init_shader()
◆ vk_decode_dpx_uninit()
◆ vk_decode_dpx_init()
◆ vk_dpx_free_frame_priv()
◆ ff_source_common_comp
| const char* ff_source_common_comp |
◆ ff_source_dpx_unpack_comp
| const char* ff_source_dpx_unpack_comp |
◆ ff_source_dpx_copy_comp
| const char* ff_source_dpx_copy_comp |
◆ ff_vk_dec_dpx_desc
Initial value:= {
.queue_flags = VK_QUEUE_COMPUTE_BIT,
}
Definition at line 32 of file vulkan_dpx.c.
◆ ff_dpx_vulkan_hwaccel
Initial value:= {
.p.name = "dpx_vulkan",
}
Definition at line 456 of file vulkan_dpx.c.
@ AV_PIX_FMT_VULKAN
Vulkan hardware images.
#define HWACCEL_CAP_THREAD_SAFE
static int vk_dpx_decode_slice(AVCodecContext *avctx, const uint8_t *data, uint32_t size)
#define HWACCEL_CAP_ASYNC_SAFE
Header providing the internals of AVHWAccel.
static void vk_dpx_free_frame_priv(AVRefStructOpaque _hwctx, void *data)
int ff_vk_decode_uninit(AVCodecContext *avctx)
Free decoder.
void(* flush)(AVBSFContext *ctx)
int ff_vk_frame_params(AVCodecContext *avctx, AVBufferRef *hw_frames_ctx)
Initialize hw_frames_ctx with the parameters needed to decode the stream using the parameters from av...
int(* init)(AVBSFContext *ctx)
#define FF_VK_EXT_PUSH_DESCRIPTOR
static void uninit(AVBSFContext *ctx)
static int vk_decode_dpx_init(AVCodecContext *avctx)
void ff_vk_decode_flush(AVCodecContext *avctx)
Flush decoder.
the pkt_dts and pkt_pts fields in AVFrame will work as usual Restrictions on codec whose streams don t reset across will not work because their bitstreams cannot be decoded in parallel *The contents of buffers must not be read before as well as code calling up to before the decode process starts Call have update_thread_context() run it in the next thread. Add AV_CODEC_CAP_FRAME_THREADS to the codec capabilities. There will be very little speed gain at this point but it should work. Use ff_thread_get_buffer()(or ff_progress_frame_get_buffer() in case you have inter-frame dependencies and use the ProgressFrame API) to allocate frame buffers. Call ff_progress_frame_report() after some part of the current picture has decoded. A good place to put this is where draw_horiz_band() is called - add this if it isn 't called anywhere
int ff_vk_params_invalidate(AVCodecContext *avctx, int t, const uint8_t *b, uint32_t s)
Removes current session parameters to recreate them.
int ff_vk_update_thread_context(AVCodecContext *dst, const AVCodecContext *src)
Synchronize the contexts between 2 threads.
static int vk_dpx_end_frame(AVCodecContext *avctx)
static int vk_dpx_start_frame(AVCodecContext *avctx, const AVBufferRef *buffer_ref, av_unused const uint8_t *buffer, av_unused uint32_t size)