FFmpeg
vulkan_prores_raw.c
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1 /*
2  * Copyright (c) 2025 Lynne <dev@lynne.ee>
3  *
4  * This file is part of FFmpeg.
5  *
6  * FFmpeg is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * FFmpeg is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with FFmpeg; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19  */
20 
21 #include "vulkan_decode.h"
22 #include "hwaccel_internal.h"
23 
24 #include "prores_raw.h"
25 #include "libavutil/vulkan_spirv.h"
26 #include "libavutil/mem.h"
27 
28 extern const char *ff_source_common_comp;
29 extern const char *ff_source_dct_comp;
30 extern const char *ff_source_prores_raw_decode_comp;
31 extern const char *ff_source_prores_raw_idct_comp;
32 
35  .queue_flags = VK_QUEUE_COMPUTE_BIT,
36 };
37 
40 
42  uint32_t nb_tiles;
44 
48 
51 
52 typedef struct DecodePushData {
53  VkDeviceAddress pkt_data;
56  uint8_t qmat[64];
58 
59 typedef struct TileData {
61  uint32_t offset;
62  uint32_t size;
63 } TileData;
64 
66  const AVBufferRef *buffer_ref,
67  av_unused const uint8_t *buffer,
68  av_unused uint32_t size)
69 {
70  int err;
73  ProResRAWVulkanDecodeContext *prv = ctx->sd_ctx;
74  ProResRAWContext *prr = avctx->priv_data;
75 
77  FFVulkanDecodePicture *vp = &pp->vp;
78 
79  /* Host map the input tile data if supported */
80  if (ctx->s.extensions & FF_VK_EXT_EXTERNAL_HOST_MEMORY)
81  ff_vk_host_map_buffer(&ctx->s, &vp->slices_buf, buffer_ref->data,
82  buffer_ref,
83  VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
84  VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT);
85 
86  /* Allocate tile data */
88  &pp->frame_data_buf,
89  VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
90  VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
91  NULL, prr->nb_tiles*sizeof(TileData),
92  VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
93  VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
94  if (err < 0)
95  return err;
96 
97  /* Prepare frame to be used */
98  err = ff_vk_decode_prepare_frame_sdr(dec, prr->frame, vp, 1,
99  FF_VK_REP_NATIVE, 0);
100  if (err < 0)
101  return err;
102 
103  return 0;
104 }
105 
107  const uint8_t *data,
108  uint32_t size)
109 {
110  ProResRAWContext *prr = avctx->priv_data;
111 
113  FFVulkanDecodePicture *vp = &pp->vp;
114 
115  FFVkBuffer *frame_data_buf = (FFVkBuffer *)pp->frame_data_buf->data;
116  TileData *td = (TileData *)frame_data_buf->mapped_mem;
117  FFVkBuffer *slices_buf = vp->slices_buf ?
118  (FFVkBuffer *)vp->slices_buf->data : NULL;
119 
120  td[pp->nb_tiles].pos[0] = prr->tiles[pp->nb_tiles].x;
121  td[pp->nb_tiles].pos[1] = prr->tiles[pp->nb_tiles].y;
122  td[pp->nb_tiles].size = size;
123 
124  if (vp->slices_buf && slices_buf->host_ref) {
125  td[pp->nb_tiles].offset = data - slices_buf->mapped_mem;
126  pp->nb_tiles++;
127  } else {
128  int err;
129  td[pp->nb_tiles].offset = vp->slices_size;
130  err = ff_vk_decode_add_slice(avctx, vp, data, size, 0,
131  &pp->nb_tiles, NULL);
132  if (err < 0)
133  return err;
134  }
135 
136  return 0;
137 }
138 
140 {
141  int err;
144  FFVulkanFunctions *vk = &ctx->s.vkfn;
145 
146  ProResRAWContext *prr = avctx->priv_data;
147  ProResRAWVulkanDecodeContext *prv = ctx->sd_ctx;
148 
150  FFVulkanDecodePicture *vp = &pp->vp;
151 
152  FFVkBuffer *slices_buf = (FFVkBuffer *)vp->slices_buf->data;
153  FFVkBuffer *frame_data_buf = (FFVkBuffer *)pp->frame_data_buf->data;
154 
155  VkImageMemoryBarrier2 img_bar[8];
156  int nb_img_bar = 0;
157 
158  FFVkExecContext *exec = ff_vk_exec_get(&ctx->s, &ctx->exec_pool);
159  ff_vk_exec_start(&ctx->s, exec);
160 
161  /* Prepare deps */
162  RET(ff_vk_exec_add_dep_frame(&ctx->s, exec, prr->frame,
163  VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT,
164  VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT));
165 
166  err = ff_vk_exec_mirror_sem_value(&ctx->s, exec, &vp->sem, &vp->sem_value,
167  prr->frame);
168  if (err < 0)
169  return err;
170 
171  RET(ff_vk_exec_add_dep_buf(&ctx->s, exec, &pp->frame_data_buf, 1, 0));
172  pp->frame_data_buf = NULL;
173  RET(ff_vk_exec_add_dep_buf(&ctx->s, exec, &vp->slices_buf, 1, 0));
174  vp->slices_buf = NULL;
175 
176  AVVkFrame *vkf = (AVVkFrame *)prr->frame->data[0];
177  vkf->layout[0] = VK_IMAGE_LAYOUT_UNDEFINED;
178  vkf->access[0] = VK_ACCESS_2_NONE;
179 
180  ff_vk_frame_barrier(&ctx->s, exec, prr->frame, img_bar, &nb_img_bar,
181  VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT,
182  VK_PIPELINE_STAGE_2_CLEAR_BIT,
183  VK_ACCESS_2_TRANSFER_WRITE_BIT,
184  VK_IMAGE_LAYOUT_GENERAL,
185  VK_QUEUE_FAMILY_IGNORED);
186 
187  vk->CmdPipelineBarrier2(exec->buf, &(VkDependencyInfo) {
188  .sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
189  .pImageMemoryBarriers = img_bar,
190  .imageMemoryBarrierCount = nb_img_bar,
191  });
192  nb_img_bar = 0;
193 
194  vk->CmdClearColorImage(exec->buf, vkf->img[0],
195  VK_IMAGE_LAYOUT_GENERAL,
196  &((VkClearColorValue) { 0 }),
197  1, &((VkImageSubresourceRange) {
198  .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
199  .levelCount = 1,
200  .layerCount = 1,
201  }));
202 
203  ff_vk_frame_barrier(&ctx->s, exec, prr->frame, img_bar, &nb_img_bar,
204  VK_PIPELINE_STAGE_2_CLEAR_BIT,
205  VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT,
206  VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT,
207  VK_IMAGE_LAYOUT_GENERAL,
208  VK_QUEUE_FAMILY_IGNORED);
209 
210  vk->CmdPipelineBarrier2(exec->buf, &(VkDependencyInfo) {
211  .sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
212  .pImageMemoryBarriers = img_bar,
213  .imageMemoryBarrierCount = nb_img_bar,
214  });
215  nb_img_bar = 0;
216 
217  FFVulkanShader *decode_shader = &prv->decode;
218  ff_vk_shader_update_img_array(&ctx->s, exec, decode_shader,
219  prr->frame, vp->view.out,
220  0, 0,
221  VK_IMAGE_LAYOUT_GENERAL,
222  VK_NULL_HANDLE);
223  ff_vk_shader_update_desc_buffer(&ctx->s, exec, decode_shader,
224  0, 1, 0,
225  frame_data_buf,
226  0, prr->nb_tiles*sizeof(TileData),
227  VK_FORMAT_UNDEFINED);
228 
229  ff_vk_exec_bind_shader(&ctx->s, exec, decode_shader);
230 
231  /* Update push data */
232  DecodePushData pd_decode = (DecodePushData) {
233  .pkt_data = slices_buf->address,
234  .frame_size[0] = avctx->width,
235  .frame_size[1] = avctx->height,
236  .tile_size[0] = prr->tw,
237  .tile_size[1] = prr->th,
238  };
239  memcpy(pd_decode.qmat, prr->qmat, 64);
240  ff_vk_shader_update_push_const(&ctx->s, exec, decode_shader,
241  VK_SHADER_STAGE_COMPUTE_BIT,
242  0, sizeof(pd_decode), &pd_decode);
243 
244  vk->CmdDispatch(exec->buf, prr->nb_tw, prr->nb_th, 1);
245 
246  ff_vk_frame_barrier(&ctx->s, exec, prr->frame, img_bar, &nb_img_bar,
247  VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT,
248  VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT,
249  VK_ACCESS_2_SHADER_STORAGE_READ_BIT |
250  VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT,
251  VK_IMAGE_LAYOUT_GENERAL,
252  VK_QUEUE_FAMILY_IGNORED);
253 
254  FFVulkanShader *idct_shader = &prv->idct;
255  ff_vk_shader_update_img_array(&ctx->s, exec, idct_shader,
256  prr->frame, vp->view.out,
257  0, 0,
258  VK_IMAGE_LAYOUT_GENERAL,
259  VK_NULL_HANDLE);
260  ff_vk_shader_update_desc_buffer(&ctx->s, exec, idct_shader,
261  0, 1, 0,
262  frame_data_buf,
263  0, prr->nb_tiles*sizeof(TileData),
264  VK_FORMAT_UNDEFINED);
265  ff_vk_exec_bind_shader(&ctx->s, exec, idct_shader);
266  ff_vk_shader_update_push_const(&ctx->s, exec, idct_shader,
267  VK_SHADER_STAGE_COMPUTE_BIT,
268  0, sizeof(pd_decode), &pd_decode);
269 
270  vk->CmdPipelineBarrier2(exec->buf, &(VkDependencyInfo) {
271  .sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
272  .pImageMemoryBarriers = img_bar,
273  .imageMemoryBarrierCount = nb_img_bar,
274  });
275  nb_img_bar = 0;
276 
277  vk->CmdDispatch(exec->buf, prr->nb_tw, prr->nb_th, 1);
278 
279  err = ff_vk_exec_submit(&ctx->s, exec);
280  if (err < 0)
281  return err;
282 
283 fail:
284  return 0;
285 }
286 
288  FFVulkanShader *shd, int writeonly)
289 {
290  AVHWFramesContext *dec_frames_ctx;
291  dec_frames_ctx = (AVHWFramesContext *)avctx->hw_frames_ctx->data;
292 
293  /* Common codec header */
295 
296  GLSLC(0, struct TileData { );
297  GLSLC(1, ivec2 pos; );
298  GLSLC(1, uint offset; );
299  GLSLC(1, uint size; );
300  GLSLC(0, }; );
301  GLSLC(0, );
302  GLSLC(0, layout(push_constant, scalar) uniform pushConstants { );
303  GLSLC(1, u8buf pkt_data; );
304  GLSLC(1, ivec2 frame_size; );
305  GLSLC(1, ivec2 tile_size; );
306  GLSLC(1, uint8_t qmat[64]; );
307  GLSLC(0, }; );
308  GLSLC(0, );
310  VK_SHADER_STAGE_COMPUTE_BIT);
311 
313  desc_set = (FFVulkanDescriptorSetBinding []) {
314  {
315  .name = "dst",
316  .type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
317  .mem_layout = ff_vk_shader_rep_fmt(dec_frames_ctx->sw_format,
319  .mem_quali = writeonly ? "writeonly" : NULL,
320  .dimensions = 2,
321  .stages = VK_SHADER_STAGE_COMPUTE_BIT,
322  },
323  {
324  .name = "frame_data_buf",
325  .type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
326  .stages = VK_SHADER_STAGE_COMPUTE_BIT,
327  .mem_layout = "scalar",
328  .mem_quali = "readonly",
329  .buf_content = "TileData tile_data[];",
330  },
331  };
332 
333  return ff_vk_shader_add_descriptor_set(s, shd, desc_set, 2, 0, 0);
334 }
335 
337  FFVkExecPool *pool, FFVkSPIRVCompiler *spv,
338  FFVulkanShader *shd, int version)
339 {
340  int err;
341  uint8_t *spv_data;
342  size_t spv_len;
343  void *spv_opaque = NULL;
344 
345  RET(ff_vk_shader_init(s, shd, "prores_raw",
346  VK_SHADER_STAGE_COMPUTE_BIT,
347  (const char *[]) { "GL_EXT_buffer_reference",
348  "GL_EXT_buffer_reference2",
349  "GL_EXT_null_initializer" }, 3,
350  4, 1, 1, 0));
351 
352  RET(add_common_data(avctx, s, shd, 1));
353 
355 
356  RET(spv->compile_shader(s, spv, shd, &spv_data, &spv_len, "main",
357  &spv_opaque));
358  RET(ff_vk_shader_link(s, shd, spv_data, spv_len, "main"));
359 
360  RET(ff_vk_shader_register_exec(s, pool, shd));
361 
362 fail:
363  if (spv_opaque)
364  spv->free_shader(spv, &spv_opaque);
365 
366  return err;
367 }
368 
370  FFVkExecPool *pool, FFVkSPIRVCompiler *spv,
371  FFVulkanShader *shd, int version)
372 {
373  int err;
374  uint8_t *spv_data;
375  size_t spv_len;
376  void *spv_opaque = NULL;
377 
378  RET(ff_vk_shader_init(s, shd, "prores_raw",
379  VK_SHADER_STAGE_COMPUTE_BIT,
380  (const char *[]) { "GL_EXT_buffer_reference",
381  "GL_EXT_buffer_reference2" }, 2,
382  8,
383  version == 0 ? 8 : 16 /* Horizontal blocks */,
384  4 /* Components */,
385  0));
386 
387  RET(add_common_data(avctx, s, shd, 0));
388 
389  GLSLC(0, #define NB_BLOCKS 16);
390  GLSLC(0, #define NB_COMPONENTS 4);
392 
394 
395  RET(spv->compile_shader(s, spv, shd, &spv_data, &spv_len, "main",
396  &spv_opaque));
397  RET(ff_vk_shader_link(s, shd, spv_data, spv_len, "main"));
398 
399  RET(ff_vk_shader_register_exec(s, pool, shd));
400 
401 fail:
402  if (spv_opaque)
403  spv->free_shader(spv, &spv_opaque);
404 
405  return err;
406 }
407 
409 {
410  ProResRAWVulkanDecodeContext *fv = ctx->sd_ctx;
411 
412  ff_vk_shader_free(&ctx->s, &fv->decode);
413  ff_vk_shader_free(&ctx->s, &fv->idct);
414 
416 
417  av_freep(&fv);
418 }
419 
421 {
422  int err;
424  ProResRAWContext *prr = avctx->priv_data;
425 
426  FFVkSPIRVCompiler *spv = ff_vk_spirv_init();
427  if (!spv) {
428  av_log(avctx, AV_LOG_ERROR, "Unable to initialize SPIR-V compiler!\n");
429  return AVERROR_EXTERNAL;
430  }
431 
432  err = ff_vk_decode_init(avctx);
433  if (err < 0)
434  return err;
435 
437  ProResRAWVulkanDecodeContext *prv = ctx->sd_ctx = av_mallocz(sizeof(*prv));
438  if (!prv) {
439  err = AVERROR(ENOMEM);
440  goto fail;
441  }
442 
443  ctx->sd_ctx_free = &vk_decode_prores_raw_uninit;
444 
445  /* Setup decode shader */
446  RET(init_decode_shader(avctx, &ctx->s, &ctx->exec_pool, spv, &prv->decode,
447  prr->version));
448  RET(init_idct_shader(avctx, &ctx->s, &ctx->exec_pool, spv, &prv->idct,
449  prr->version));
450 
451 fail:
452  spv->uninit(&spv);
453 
454  return err;
455 }
456 
458 {
459  AVHWDeviceContext *dev_ctx = _hwctx.nc;
460 
462  FFVulkanDecodePicture *vp = &pp->vp;
463 
464  ff_vk_decode_free_frame(dev_ctx, vp);
465 
467 }
468 
470  .p.name = "prores_raw_vulkan",
471  .p.type = AVMEDIA_TYPE_VIDEO,
472  .p.id = AV_CODEC_ID_PRORES_RAW,
473  .p.pix_fmt = AV_PIX_FMT_VULKAN,
474  .start_frame = &vk_prores_raw_start_frame,
475  .decode_slice = &vk_prores_raw_decode_slice,
476  .end_frame = &vk_prores_raw_end_frame,
477  .free_frame_priv = &vk_prores_raw_free_frame_priv,
478  .frame_priv_data_size = sizeof(ProResRAWVulkanDecodePicture),
482  .frame_params = &ff_vk_frame_params,
483  .priv_data_size = sizeof(FFVulkanDecodeContext),
485 };
FFVulkanDecodePicture::slices_size
size_t slices_size
Definition: vulkan_decode.h:100
DecodePushData::pkt_data
VkDeviceAddress pkt_data
Definition: vulkan_prores_raw.c:53
AVERROR
Filter the word “frame” indicates either a video frame or a group of audio as stored in an AVFrame structure Format for each input and each output the list of supported formats For video that means pixel format For audio that means channel sample they are references to shared objects When the negotiation mechanism computes the intersection of the formats supported at each end of a all references to both lists are replaced with a reference to the intersection And when a single format is eventually chosen for a link amongst the remaining all references to the list are updated That means that if a filter requires that its input and output have the same format amongst a supported all it has to do is use a reference to the same list of formats query_formats can leave some formats unset and return AVERROR(EAGAIN) to cause the negotiation mechanism toagain later. That can be used by filters with complex requirements to use the format negotiated on one link to set the formats supported on another. Frame references ownership and permissions
vk_decode_prores_raw_uninit
static void vk_decode_prores_raw_uninit(FFVulkanDecodeShared *ctx)
Definition: vulkan_prores_raw.c:408
ff_vk_shader_free
void ff_vk_shader_free(FFVulkanContext *s, FFVulkanShader *shd)
Free a shader.
Definition: vulkan.c:2963
ff_vk_shader_init
int ff_vk_shader_init(FFVulkanContext *s, FFVulkanShader *shd, const char *name, VkPipelineStageFlags stage, const char *extensions[], int nb_extensions, int lg_x, int lg_y, int lg_z, uint32_t required_subgroup_size)
Initialize a shader object, with a specific set of extensions, type+bind, local group size,...
Definition: vulkan.c:2095
AVBufferPool
The buffer pool.
Definition: buffer_internal.h:88
ff_vk_decode_prepare_frame_sdr
int ff_vk_decode_prepare_frame_sdr(FFVulkanDecodeContext *dec, AVFrame *pic, FFVulkanDecodePicture *vkpic, int is_current, enum FFVkShaderRepFormat rep_fmt, int alloc_dpb)
Software-defined decoder version of ff_vk_decode_prepare_frame.
Definition: vulkan_decode.c:249
AVBufferRef::data
uint8_t * data
The data buffer.
Definition: buffer.h:90
FFVulkanDecodeContext::shared_ctx
FFVulkanDecodeShared * shared_ctx
Definition: vulkan_decode.h:55
RET
#define RET(x)
Definition: vulkan.h:66
AVRefStructOpaque
RefStruct is an API for creating reference-counted objects with minimal overhead.
Definition: refstruct.h:58
AVRefStructOpaque::nc
void * nc
Definition: refstruct.h:59
av_unused
#define av_unused
Definition: attributes.h:151
FFHWAccel::p
AVHWAccel p
The public AVHWAccel.
Definition: hwaccel_internal.h:38
FFVkBuffer::host_ref
AVBufferRef * host_ref
Definition: vulkan.h:104
vk_prores_raw_free_frame_priv
static void vk_prores_raw_free_frame_priv(AVRefStructOpaque _hwctx, void *data)
Definition: vulkan_prores_raw.c:457
data
const char data[16]
Definition: mxf.c:149
FFVulkanDecodeDescriptor::codec_id
enum AVCodecID codec_id
Definition: vulkan_decode.h:30
TileContext::y
unsigned y
Definition: prores_raw.h:35
ProResRAWContext::tw
int tw
Definition: prores_raw.h:45
ProResRAWContext::version
int version
Definition: prores_raw.h:52
FFVkBuffer::address
VkDeviceAddress address
Definition: vulkan.h:92
ff_vk_exec_get
FFVkExecContext * ff_vk_exec_get(FFVulkanContext *s, FFVkExecPool *pool)
Retrieve an execution pool.
Definition: vulkan.c:551
FF_VK_REP_NATIVE
@ FF_VK_REP_NATIVE
Definition: vulkan.h:404
FFVkSPIRVCompiler::uninit
void(* uninit)(struct FFVkSPIRVCompiler **ctx)
Definition: vulkan_spirv.h:32
FFVulkanDecodeContext
Definition: vulkan_decode.h:54
AV_PIX_FMT_VULKAN
@ AV_PIX_FMT_VULKAN
Vulkan hardware images.
Definition: pixfmt.h:379
ff_vk_exec_add_dep_frame
int ff_vk_exec_add_dep_frame(FFVulkanContext *s, FFVkExecContext *e, AVFrame *f, VkPipelineStageFlagBits2 wait_stage, VkPipelineStageFlagBits2 signal_stage)
Definition: vulkan.c:783
AVFrame::data
uint8_t * data[AV_NUM_DATA_POINTERS]
pointer to the picture/channel planes.
Definition: frame.h:448
ProResRAWVulkanDecodeContext::frame_data_pool
AVBufferPool * frame_data_pool
Definition: vulkan_prores_raw.c:49
init_decode_shader
static int init_decode_shader(AVCodecContext *avctx, FFVulkanContext *s, FFVkExecPool *pool, FFVkSPIRVCompiler *spv, FFVulkanShader *shd, int version)
Definition: vulkan_prores_raw.c:336
ProResRAWVulkanDecodeContext::idct
FFVulkanShader idct
Definition: vulkan_prores_raw.c:47
ProResRAWVulkanDecodePicture::nb_tiles
uint32_t nb_tiles
Definition: vulkan_prores_raw.c:42
FFHWAccel
Definition: hwaccel_internal.h:34
AVVkFrame::img
VkImage img[AV_NUM_DATA_POINTERS]
Vulkan images to which the memory is bound to.
Definition: hwcontext_vulkan.h:307
fail
#define fail()
Definition: checkasm.h:214
FFVulkanDecodePicture::sem_value
uint64_t sem_value
Definition: vulkan_decode.h:85
ff_vk_shader_update_img_array
void ff_vk_shader_update_img_array(FFVulkanContext *s, FFVkExecContext *e, FFVulkanShader *shd, AVFrame *f, VkImageView *views, int set, int binding, VkImageLayout layout, VkSampler sampler)
Update a descriptor in a buffer with an image array.
Definition: vulkan.c:2840
ff_vk_frame_barrier
void ff_vk_frame_barrier(FFVulkanContext *s, FFVkExecContext *e, AVFrame *pic, VkImageMemoryBarrier2 *bar, int *nb_bar, VkPipelineStageFlags2 src_stage, VkPipelineStageFlags2 dst_stage, VkAccessFlagBits2 new_access, VkImageLayout new_layout, uint32_t new_qf)
Definition: vulkan.c:2052
HWACCEL_CAP_THREAD_SAFE
#define HWACCEL_CAP_THREAD_SAFE
Definition: hwaccel_internal.h:32
ff_vk_shader_register_exec
int ff_vk_shader_register_exec(FFVulkanContext *s, FFVkExecPool *pool, FFVulkanShader *shd)
Register a shader with an exec pool.
Definition: vulkan.c:2603
ff_vk_host_map_buffer
int ff_vk_host_map_buffer(FFVulkanContext *s, AVBufferRef **dst, uint8_t *src_data, const AVBufferRef *src_buf, VkBufferUsageFlags usage)
Maps a system RAM buffer into a Vulkan buffer.
Definition: vulkan.c:1394
ff_vk_shader_add_descriptor_set
int ff_vk_shader_add_descriptor_set(FFVulkanContext *s, FFVulkanShader *shd, FFVulkanDescriptorSetBinding *desc, int nb, int singular, int print_to_shader_only)
Add descriptor to a shader.
Definition: vulkan.c:2467
FFVulkanDecodeShared
Definition: vulkan_decode.h:38
AV_CODEC_ID_PRORES_RAW
@ AV_CODEC_ID_PRORES_RAW
Definition: codec_id.h:333
AVHWDeviceContext
This struct aggregates all the (hardware/vendor-specific) "high-level" state, i.e.
Definition: hwcontext.h:63
ProResRAWContext::nb_tiles
int nb_tiles
Definition: prores_raw.h:44
ProResRAWVulkanDecodeContext::decode
FFVulkanShader decode
Definition: vulkan_prores_raw.c:46
GLSLC
#define GLSLC(N, S)
Definition: vulkan.h:43
AV_LOG_ERROR
#define AV_LOG_ERROR
Something went wrong and cannot losslessly be recovered.
Definition: log.h:210
ProResRAWContext::tiles
TileContext * tiles
Definition: prores_raw.h:42
s
#define s(width, name)
Definition: cbs_vp9.c:198
FFVulkanDecodePicture
Definition: vulkan_decode.h:73
ff_vk_exec_mirror_sem_value
int ff_vk_exec_mirror_sem_value(FFVulkanContext *s, FFVkExecContext *e, VkSemaphore *dst, uint64_t *dst_val, AVFrame *f)
Definition: vulkan.c:882
ProResRAWVulkanDecodePicture
Definition: vulkan_prores_raw.c:38
frame_size
int frame_size
Definition: mxfenc.c:2487
prores_raw.h
vk_prores_raw_end_frame
static int vk_prores_raw_end_frame(AVCodecContext *avctx)
Definition: vulkan_prores_raw.c:139
ctx
AVFormatContext * ctx
Definition: movenc.c:49
DecodePushData
Definition: vulkan_dpx.c:46
ff_vk_exec_add_dep_buf
int ff_vk_exec_add_dep_buf(FFVulkanContext *s, FFVkExecContext *e, AVBufferRef **deps, int nb_deps, int ref)
Execution dependency management.
Definition: vulkan.c:623
GLSLD
#define GLSLD(D)
Definition: vulkan.h:58
av_mallocz
#define av_mallocz(s)
Definition: tableprint_vlc.h:31
vk_prores_raw_decode_slice
static int vk_prores_raw_decode_slice(AVCodecContext *avctx, const uint8_t *data, uint32_t size)
Definition: vulkan_prores_raw.c:106
ff_source_prores_raw_idct_comp
const char * ff_source_prores_raw_idct_comp
if
if(ret)
Definition: filter_design.txt:179
vk_prores_raw_start_frame
static int vk_prores_raw_start_frame(AVCodecContext *avctx, const AVBufferRef *buffer_ref, av_unused const uint8_t *buffer, av_unused uint32_t size)
Definition: vulkan_prores_raw.c:65
HWACCEL_CAP_ASYNC_SAFE
#define HWACCEL_CAP_ASYNC_SAFE
Header providing the internals of AVHWAccel.
Definition: hwaccel_internal.h:31
ff_vk_shader_rep_fmt
const char * ff_vk_shader_rep_fmt(enum AVPixelFormat pix_fmt, enum FFVkShaderRepFormat rep_fmt)
Definition: vulkan.c:1628
NULL
#define NULL
Definition: coverity.c:32
AVHWFramesContext::sw_format
enum AVPixelFormat sw_format
The pixel format identifying the actual data layout of the hardware frames.
Definition: hwcontext.h:213
av_buffer_unref
void av_buffer_unref(AVBufferRef **buf)
Free a given reference and automatically free the buffer if there are no more references to it.
Definition: buffer.c:139
hwaccel_internal.h
ff_vk_decode_free_frame
void ff_vk_decode_free_frame(AVHWDeviceContext *dev_ctx, FFVulkanDecodePicture *vp)
Free a frame and its state.
Definition: vulkan_decode.c:676
AVCodecContext::internal
struct AVCodecInternal * internal
Private context used for internal data.
Definition: avcodec.h:474
av_buffer_pool_uninit
void av_buffer_pool_uninit(AVBufferPool **ppool)
Mark the pool as being available for freeing.
Definition: buffer.c:328
ff_vk_decode_uninit
int ff_vk_decode_uninit(AVCodecContext *avctx)
Free decoder.
Definition: vulkan_decode.c:1279
ProResRAWContext
Definition: prores_raw.h:38
TileData::size
uint32_t size
Definition: vulkan_prores_raw.c:62
FFVkBuffer::mapped_mem
uint8_t * mapped_mem
Definition: vulkan.h:96
FFVulkanContext
Definition: vulkan.h:270
ff_vk_frame_params
int ff_vk_frame_params(AVCodecContext *avctx, AVBufferRef *hw_frames_ctx)
Initialize hw_frames_ctx with the parameters needed to decode the stream using the parameters from av...
Definition: vulkan_decode.c:1141
ProResRAWContext::th
int th
Definition: prores_raw.h:45
init
int(* init)(AVBSFContext *ctx)
Definition: dts2pts.c:550
AVVkFrame::access
VkAccessFlagBits access[AV_NUM_DATA_POINTERS]
Updated after every barrier.
Definition: hwcontext_vulkan.h:331
ff_vk_shader_update_push_const
void ff_vk_shader_update_push_const(FFVulkanContext *s, FFVkExecContext *e, FFVulkanShader *shd, VkShaderStageFlagBits stage, int offset, size_t size, void *src)
Update push constant in a shader.
Definition: vulkan.c:2919
FFVulkanDescriptorSetBinding
Definition: vulkan.h:74
ProResRAWContext::nb_tw
int nb_tw
Definition: prores_raw.h:46
AVCodecInternal::hwaccel_priv_data
void * hwaccel_priv_data
hwaccel-specific private data
Definition: internal.h:130
AVVkFrame
Definition: hwcontext_vulkan.h:302
size
int size
Definition: twinvq_data.h:10344
FFVulkanShader
Definition: vulkan.h:186
NB_COMPONENTS
#define NB_COMPONENTS
Definition: vf_elbg.c:114
FFVkSPIRVCompiler::compile_shader
int(* compile_shader)(FFVulkanContext *s, struct FFVkSPIRVCompiler *ctx, FFVulkanShader *shd, uint8_t **data, size_t *size, const char *entrypoint, void **opaque)
Definition: vulkan_spirv.h:28
AVERROR_EXTERNAL
#define AVERROR_EXTERNAL
Generic error in an external library.
Definition: error.h:59
offset
it s the only field you need to keep assuming you have a context There is some magic you don t need to care about around this just let it vf offset
Definition: writing_filters.txt:86
FFVkExecContext
Definition: vulkan.h:107
ProResRAWVulkanDecodeContext
Definition: vulkan_prores_raw.c:45
ff_vk_shader_update_desc_buffer
int ff_vk_shader_update_desc_buffer(FFVulkanContext *s, FFVkExecContext *e, FFVulkanShader *shd, int set, int bind, int elem, FFVkBuffer *buf, VkDeviceSize offset, VkDeviceSize len, VkFormat fmt)
Update a descriptor in a buffer with a buffer.
Definition: vulkan.c:2853
FFVulkanDescriptorSetBinding::name
const char * name
Definition: vulkan.h:75
version
version
Definition: libkvazaar.c:313
FFVkSPIRVCompiler
Definition: vulkan_spirv.h:26
AVHWAccel::name
const char * name
Name of the hardware accelerated codec.
Definition: avcodec.h:1957
DecodePushData::qmat
uint8_t qmat[64]
Definition: vulkan_prores_raw.c:56
layout
Filter the word “frame” indicates either a video frame or a group of audio as stored in an AVFrame structure Format for each input and each output the list of supported formats For video that means pixel format For audio that means channel layout
Definition: filter_design.txt:18
FF_VK_EXT_EXTERNAL_HOST_MEMORY
#define FF_VK_EXT_EXTERNAL_HOST_MEMORY
Definition: vulkan_functions.h:36
TileData::offset
uint32_t offset
Definition: vulkan_prores_raw.c:61
uninit
static void uninit(AVBSFContext *ctx)
Definition: pcm_rechunk.c:68
FFVulkanDecodePicture::view
struct FFVulkanDecodePicture::@328 view
FFVulkanDecodePicture::out
VkImageView out[AV_NUM_DATA_POINTERS]
Definition: vulkan_decode.h:78
ff_vk_exec_start
int ff_vk_exec_start(FFVulkanContext *s, FFVkExecContext *e)
Start/submit/wait an execution.
Definition: vulkan.c:563
ProResRAWVulkanDecodePicture::vp
FFVulkanDecodePicture vp
Definition: vulkan_prores_raw.c:39
ff_vk_shader_link
int ff_vk_shader_link(FFVulkanContext *s, FFVulkanShader *shd, uint8_t *spirv, size_t spirv_len, const char *entrypoint)
Link a shader into an executable.
Definition: vulkan.c:2392
FFVulkanDecodePicture::sem
VkSemaphore sem
Definition: vulkan_decode.h:84
vulkan_spirv.h
ff_source_common_comp
const char * ff_source_common_comp
AVCodecContext::height
int height
Definition: avcodec.h:600
ProResRAWContext::frame
AVFrame * frame
Definition: prores_raw.h:49
FFVkSPIRVCompiler::free_shader
void(* free_shader)(struct FFVkSPIRVCompiler *ctx, void **opaque)
Definition: vulkan_spirv.h:31
ff_vk_exec_bind_shader
void ff_vk_exec_bind_shader(FFVulkanContext *s, FFVkExecContext *e, FFVulkanShader *shd)
Bind a shader.
Definition: vulkan.c:2929
AVCodecContext::hw_frames_ctx
AVBufferRef * hw_frames_ctx
A reference to the AVHWFramesContext describing the input (for encoding) or output (decoding) frames.
Definition: avcodec.h:1461
AVHWFramesContext
This struct describes a set or pool of "hardware" frames (i.e.
Definition: hwcontext.h:118
FFVkExecPool
Definition: vulkan.h:248
ff_vk_decode_add_slice
int ff_vk_decode_add_slice(AVCodecContext *avctx, FFVulkanDecodePicture *vp, const uint8_t *data, size_t size, int add_startcode, uint32_t *nb_slices, const uint32_t **offsets)
Add slice data to frame.
Definition: vulkan_decode.c:296
ff_source_dct_comp
const char * ff_source_dct_comp
pos
unsigned int pos
Definition: spdifenc.c:414
ff_vk_shader_add_push_const
int ff_vk_shader_add_push_const(FFVulkanShader *shd, int offset, int size, VkShaderStageFlagBits stage)
Add/update push constants for execution.
Definition: vulkan.c:1492
FFVkExecContext::buf
VkCommandBuffer buf
Definition: vulkan.h:118
ff_vk_dec_prores_raw_desc
const FFVulkanDecodeDescriptor ff_vk_dec_prores_raw_desc
Definition: vulkan_prores_raw.c:33
add_common_data
static int add_common_data(AVCodecContext *avctx, FFVulkanContext *s, FFVulkanShader *shd, int writeonly)
Definition: vulkan_prores_raw.c:287
AVCodecContext
main external API structure.
Definition: avcodec.h:439
buffer
the frame and frame reference mechanism is intended to as much as expensive copies of that data while still allowing the filters to produce correct results The data is stored in buffers represented by AVFrame structures Several references can point to the same frame buffer
Definition: filter_design.txt:49
ff_source_prores_raw_decode_comp
const char * ff_source_prores_raw_decode_comp
update_thread_context
the pkt_dts and pkt_pts fields in AVFrame will work as usual Restrictions on codec whose streams don t reset across will not work because their bitstreams cannot be decoded in parallel *The contents of buffers must not be read before as well as code calling up to before the decode process starts Call have update_thread_context() run it in the next thread. Add AV_CODEC_CAP_FRAME_THREADS to the codec capabilities. There will be very little speed gain at this point but it should work. Use ff_thread_get_buffer()(or ff_progress_frame_get_buffer() in case you have inter-frame dependencies and use the ProgressFrame API) to allocate frame buffers. Call ff_progress_frame_report() after some part of the current picture has decoded. A good place to put this is where draw_horiz_band() is called - add this if it isn 't called anywhere
FFVulkanDecodeDescriptor
Definition: vulkan_decode.h:29
TileData::pos
int32_t pos[2]
Definition: vulkan_prores_raw.c:60
ff_vk_update_thread_context
int ff_vk_update_thread_context(AVCodecContext *dst, const AVCodecContext *src)
Synchronize the contexts between 2 threads.
Definition: vulkan_decode.c:134
AVMEDIA_TYPE_VIDEO
@ AVMEDIA_TYPE_VIDEO
Definition: avutil.h:200
FFVulkanDecodePicture::slices_buf
AVBufferRef * slices_buf
Definition: vulkan_decode.h:99
mem.h
AVVkFrame::layout
VkImageLayout layout[AV_NUM_DATA_POINTERS]
Definition: hwcontext_vulkan.h:332
AVBufferRef
A reference to a data buffer.
Definition: buffer.h:82
vk_decode_prores_raw_init
static int vk_decode_prores_raw_init(AVCodecContext *avctx)
Definition: vulkan_prores_raw.c:420
vulkan_decode.h
ProResRAWContext::nb_th
int nb_th
Definition: prores_raw.h:46
AVCodecContext::priv_data
void * priv_data
Definition: avcodec.h:466
av_freep
#define av_freep(p)
Definition: tableprint_vlc.h:35
FFVkBuffer
Definition: vulkan.h:87
TileContext::x
unsigned x
Definition: prores_raw.h:35
AVCodecContext::width
int width
picture width / height.
Definition: avcodec.h:600
int32_t
int32_t
Definition: audioconvert.c:56
ff_vk_exec_submit
int ff_vk_exec_submit(FFVulkanContext *s, FFVkExecContext *e)
Definition: vulkan.c:908
av_log
#define av_log(a,...)
Definition: tableprint_vlc.h:27
ff_vk_decode_init
int ff_vk_decode_init(AVCodecContext *avctx)
Initialize decoder.
Definition: vulkan_decode.c:1290
ff_prores_raw_vulkan_hwaccel
const FFHWAccel ff_prores_raw_vulkan_hwaccel
Definition: vulkan_prores_raw.c:469
DecodePushData::tile_size
int32_t tile_size[2]
Definition: vulkan_prores_raw.c:55
init_idct_shader
static int init_idct_shader(AVCodecContext *avctx, FFVulkanContext *s, FFVkExecPool *pool, FFVkSPIRVCompiler *spv, FFVulkanShader *shd, int version)
Definition: vulkan_prores_raw.c:369
ProResRAWVulkanDecodePicture::frame_data_buf
AVBufferRef * frame_data_buf
Definition: vulkan_prores_raw.c:41
DecodePushData::frame_size
int32_t frame_size[2]
Definition: vulkan_prores_raw.c:54
ProResRAWContext::hwaccel_picture_private
void * hwaccel_picture_private
Definition: prores_raw.h:50
FFVulkanFunctions
Definition: vulkan_functions.h:280
TileData
Definition: vulkan_prores_raw.c:59
ff_vk_get_pooled_buffer
int ff_vk_get_pooled_buffer(FFVulkanContext *ctx, AVBufferPool **buf_pool, AVBufferRef **buf, VkBufferUsageFlags usage, void *create_pNext, size_t size, VkMemoryPropertyFlagBits mem_props)
Initialize a pool and create AVBufferRefs containing FFVkBuffer.
Definition: vulkan.c:1289
ProResRAWContext::qmat
uint8_t qmat[64]
Definition: prores_raw.h:55