FFmpeg
vc1dsp_altivec.c
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1 /*
2  * VC-1 and WMV3 decoder - DSP functions AltiVec-optimized
3  * Copyright (c) 2006 Konstantin Shishkov
4  *
5  * This file is part of FFmpeg.
6  *
7  * FFmpeg is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * FFmpeg is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with FFmpeg; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
20  */
21 
22 #include "config.h"
23 
24 #include "libavutil/attributes.h"
25 #include "libavutil/cpu.h"
26 #include "libavutil/ppc/cpu.h"
28 
29 #include "libavcodec/vc1dsp.h"
30 
31 #if HAVE_ALTIVEC
32 
33 // main steps of 8x8 transform
34 #define STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_rnd) \
35 do { \
36  t0 = vec_sl(vec_add(s0, s4), vec_2); \
37  t0 = vec_add(vec_sl(t0, vec_1), t0); \
38  t0 = vec_add(t0, vec_rnd); \
39  t1 = vec_sl(vec_sub(s0, s4), vec_2); \
40  t1 = vec_add(vec_sl(t1, vec_1), t1); \
41  t1 = vec_add(t1, vec_rnd); \
42  t2 = vec_add(vec_sl(s6, vec_2), vec_sl(s6, vec_1)); \
43  t2 = vec_add(t2, vec_sl(s2, vec_4)); \
44  t3 = vec_add(vec_sl(s2, vec_2), vec_sl(s2, vec_1)); \
45  t3 = vec_sub(t3, vec_sl(s6, vec_4)); \
46  t4 = vec_add(t0, t2); \
47  t5 = vec_add(t1, t3); \
48  t6 = vec_sub(t1, t3); \
49  t7 = vec_sub(t0, t2); \
50 \
51  t0 = vec_sl(vec_add(s1, s3), vec_4); \
52  t0 = vec_add(t0, vec_sl(s5, vec_3)); \
53  t0 = vec_add(t0, vec_sl(s7, vec_2)); \
54  t0 = vec_add(t0, vec_sub(s5, s3)); \
55 \
56  t1 = vec_sl(vec_sub(s1, s5), vec_4); \
57  t1 = vec_sub(t1, vec_sl(s7, vec_3)); \
58  t1 = vec_sub(t1, vec_sl(s3, vec_2)); \
59  t1 = vec_sub(t1, vec_add(s1, s7)); \
60 \
61  t2 = vec_sl(vec_sub(s7, s3), vec_4); \
62  t2 = vec_add(t2, vec_sl(s1, vec_3)); \
63  t2 = vec_add(t2, vec_sl(s5, vec_2)); \
64  t2 = vec_add(t2, vec_sub(s1, s7)); \
65 \
66  t3 = vec_sl(vec_sub(s5, s7), vec_4); \
67  t3 = vec_sub(t3, vec_sl(s3, vec_3)); \
68  t3 = vec_add(t3, vec_sl(s1, vec_2)); \
69  t3 = vec_sub(t3, vec_add(s3, s5)); \
70 \
71  s0 = vec_add(t4, t0); \
72  s1 = vec_add(t5, t1); \
73  s2 = vec_add(t6, t2); \
74  s3 = vec_add(t7, t3); \
75  s4 = vec_sub(t7, t3); \
76  s5 = vec_sub(t6, t2); \
77  s6 = vec_sub(t5, t1); \
78  s7 = vec_sub(t4, t0); \
79 }while(0)
80 
81 #define SHIFT_HOR8(s0, s1, s2, s3, s4, s5, s6, s7) \
82 do { \
83  s0 = vec_sra(s0, vec_3); \
84  s1 = vec_sra(s1, vec_3); \
85  s2 = vec_sra(s2, vec_3); \
86  s3 = vec_sra(s3, vec_3); \
87  s4 = vec_sra(s4, vec_3); \
88  s5 = vec_sra(s5, vec_3); \
89  s6 = vec_sra(s6, vec_3); \
90  s7 = vec_sra(s7, vec_3); \
91 }while(0)
92 
93 #define SHIFT_VERT8(s0, s1, s2, s3, s4, s5, s6, s7) \
94 do { \
95  s0 = vec_sra(s0, vec_7); \
96  s1 = vec_sra(s1, vec_7); \
97  s2 = vec_sra(s2, vec_7); \
98  s3 = vec_sra(s3, vec_7); \
99  s4 = vec_sra(vec_add(s4, vec_1s), vec_7); \
100  s5 = vec_sra(vec_add(s5, vec_1s), vec_7); \
101  s6 = vec_sra(vec_add(s6, vec_1s), vec_7); \
102  s7 = vec_sra(vec_add(s7, vec_1s), vec_7); \
103 }while(0)
104 
105 /* main steps of 4x4 transform */
106 #define STEP4(s0, s1, s2, s3, vec_rnd) \
107 do { \
108  t1 = vec_add(vec_sl(s0, vec_4), s0); \
109  t1 = vec_add(t1, vec_rnd); \
110  t2 = vec_add(vec_sl(s2, vec_4), s2); \
111  t0 = vec_add(t1, t2); \
112  t1 = vec_sub(t1, t2); \
113  t3 = vec_sl(vec_sub(s3, s1), vec_1); \
114  t3 = vec_add(t3, vec_sl(t3, vec_2)); \
115  t2 = vec_add(t3, vec_sl(s1, vec_5)); \
116  t3 = vec_add(t3, vec_sl(s3, vec_3)); \
117  t3 = vec_add(t3, vec_sl(s3, vec_2)); \
118  s0 = vec_add(t0, t2); \
119  s1 = vec_sub(t1, t3); \
120  s2 = vec_add(t1, t3); \
121  s3 = vec_sub(t0, t2); \
122 }while (0)
123 
124 #define SHIFT_HOR4(s0, s1, s2, s3) \
125  s0 = vec_sra(s0, vec_3); \
126  s1 = vec_sra(s1, vec_3); \
127  s2 = vec_sra(s2, vec_3); \
128  s3 = vec_sra(s3, vec_3);
129 
130 #define SHIFT_VERT4(s0, s1, s2, s3) \
131  s0 = vec_sra(s0, vec_7); \
132  s1 = vec_sra(s1, vec_7); \
133  s2 = vec_sra(s2, vec_7); \
134  s3 = vec_sra(s3, vec_7);
135 
136 /** Do inverse transform on 8x8 block
137 */
138 static void vc1_inv_trans_8x8_altivec(int16_t block[64])
139 {
140  vector signed short src0, src1, src2, src3, src4, src5, src6, src7;
141  vector signed int s0, s1, s2, s3, s4, s5, s6, s7;
142  vector signed int s8, s9, sA, sB, sC, sD, sE, sF;
143  vector signed int t0, t1, t2, t3, t4, t5, t6, t7;
144  const vector signed int vec_64 = vec_sl(vec_splat_s32(4), vec_splat_u32(4));
145  const vector unsigned int vec_7 = vec_splat_u32(7);
146  const vector unsigned int vec_4 = vec_splat_u32(4);
147  const vector signed int vec_4s = vec_splat_s32(4);
148  const vector unsigned int vec_3 = vec_splat_u32(3);
149  const vector unsigned int vec_2 = vec_splat_u32(2);
150  const vector signed int vec_1s = vec_splat_s32(1);
151  const vector unsigned int vec_1 = vec_splat_u32(1);
152 
153  src0 = vec_ld( 0, block);
154  src1 = vec_ld( 16, block);
155  src2 = vec_ld( 32, block);
156  src3 = vec_ld( 48, block);
157  src4 = vec_ld( 64, block);
158  src5 = vec_ld( 80, block);
159  src6 = vec_ld( 96, block);
160  src7 = vec_ld(112, block);
161 
162  s0 = vec_unpackl(src0);
163  s1 = vec_unpackl(src1);
164  s2 = vec_unpackl(src2);
165  s3 = vec_unpackl(src3);
166  s4 = vec_unpackl(src4);
167  s5 = vec_unpackl(src5);
168  s6 = vec_unpackl(src6);
169  s7 = vec_unpackl(src7);
170  s8 = vec_unpackh(src0);
171  s9 = vec_unpackh(src1);
172  sA = vec_unpackh(src2);
173  sB = vec_unpackh(src3);
174  sC = vec_unpackh(src4);
175  sD = vec_unpackh(src5);
176  sE = vec_unpackh(src6);
177  sF = vec_unpackh(src7);
178  STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_4s);
179  SHIFT_HOR8(s0, s1, s2, s3, s4, s5, s6, s7);
180  STEP8(s8, s9, sA, sB, sC, sD, sE, sF, vec_4s);
181  SHIFT_HOR8(s8, s9, sA, sB, sC, sD, sE, sF);
182  src0 = vec_pack(s8, s0);
183  src1 = vec_pack(s9, s1);
184  src2 = vec_pack(sA, s2);
185  src3 = vec_pack(sB, s3);
186  src4 = vec_pack(sC, s4);
187  src5 = vec_pack(sD, s5);
188  src6 = vec_pack(sE, s6);
189  src7 = vec_pack(sF, s7);
190  TRANSPOSE8(src0, src1, src2, src3, src4, src5, src6, src7);
191 
192  s0 = vec_unpackl(src0);
193  s1 = vec_unpackl(src1);
194  s2 = vec_unpackl(src2);
195  s3 = vec_unpackl(src3);
196  s4 = vec_unpackl(src4);
197  s5 = vec_unpackl(src5);
198  s6 = vec_unpackl(src6);
199  s7 = vec_unpackl(src7);
200  s8 = vec_unpackh(src0);
201  s9 = vec_unpackh(src1);
202  sA = vec_unpackh(src2);
203  sB = vec_unpackh(src3);
204  sC = vec_unpackh(src4);
205  sD = vec_unpackh(src5);
206  sE = vec_unpackh(src6);
207  sF = vec_unpackh(src7);
208  STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_64);
209  SHIFT_VERT8(s0, s1, s2, s3, s4, s5, s6, s7);
210  STEP8(s8, s9, sA, sB, sC, sD, sE, sF, vec_64);
211  SHIFT_VERT8(s8, s9, sA, sB, sC, sD, sE, sF);
212  src0 = vec_pack(s8, s0);
213  src1 = vec_pack(s9, s1);
214  src2 = vec_pack(sA, s2);
215  src3 = vec_pack(sB, s3);
216  src4 = vec_pack(sC, s4);
217  src5 = vec_pack(sD, s5);
218  src6 = vec_pack(sE, s6);
219  src7 = vec_pack(sF, s7);
220 
221  vec_st(src0, 0, block);
222  vec_st(src1, 16, block);
223  vec_st(src2, 32, block);
224  vec_st(src3, 48, block);
225  vec_st(src4, 64, block);
226  vec_st(src5, 80, block);
227  vec_st(src6, 96, block);
228  vec_st(src7,112, block);
229 }
230 
231 /** Do inverse transform on 8x4 part of block
232 */
233 static void vc1_inv_trans_8x4_altivec(uint8_t *dest, ptrdiff_t stride,
234  int16_t *block)
235 {
236  vector signed short src0, src1, src2, src3, src4, src5, src6, src7;
237  vector signed int s0, s1, s2, s3, s4, s5, s6, s7;
238  vector signed int s8, s9, sA, sB;
239  vector signed int t0, t1, t2, t3, t4, t5, t6, t7;
240  const vector signed int vec_64 = vec_sl(vec_splat_s32(4), vec_splat_u32(4));
241  const vector unsigned int vec_7 = vec_splat_u32(7);
242  const vector unsigned int vec_5 = vec_splat_u32(5);
243  const vector unsigned int vec_4 = vec_splat_u32(4);
244  const vector signed int vec_4s = vec_splat_s32(4);
245  const vector unsigned int vec_3 = vec_splat_u32(3);
246  const vector unsigned int vec_2 = vec_splat_u32(2);
247  const vector unsigned int vec_1 = vec_splat_u32(1);
248  vector unsigned char tmp;
249  vector signed short tmp2, tmp3;
250  vector unsigned char perm0, perm1, p0, p1, p;
251 
252  src0 = vec_ld( 0, block);
253  src1 = vec_ld( 16, block);
254  src2 = vec_ld( 32, block);
255  src3 = vec_ld( 48, block);
256 
257 // Transpose 8x4 matrix of 16-bit elements (in-place)
258  vec_s16 A1, B1, C1, D1;
259  vec_s16 A2, B2, C2, D2;
260 
261  A1 = vec_mergeh(src0, src2);
262  B1 = vec_mergel(src0, src2);
263  C1 = vec_mergeh(src1, src3);
264  D1 = vec_mergel(src1, src3);
265 
266  A2 = vec_mergeh(A1, C1);
267  B2 = vec_mergel(A1, C1);
268  C2 = vec_mergeh(B1, D1);
269  D2 = vec_mergel(B1, D1);
270 
271  s0 = vec_unpackh(A2);
272  s1 = vec_unpackl(A2);
273  s2 = vec_unpackh(B2);
274  s3 = vec_unpackl(B2);
275  s4 = vec_unpackh(C2);
276  s5 = vec_unpackl(C2);
277  s6 = vec_unpackh(D2);
278  s7 = vec_unpackl(D2);
279 
280  STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_4s);
281  SHIFT_HOR8(s0, s1, s2, s3, s4, s5, s6, s7);
282 
283  src0 = vec_pack(s0, s0);
284  src1 = vec_pack(s1, s1);
285  src2 = vec_pack(s2, s2);
286  src3 = vec_pack(s3, s3);
287  src4 = vec_pack(s4, s4);
288  src5 = vec_pack(s5, s5);
289  src6 = vec_pack(s6, s6);
290  src7 = vec_pack(s7, s7);
291 
292  TRANSPOSE8(src0, src1, src2, src3, src4, src5, src6, src7);
293 
294  s0 = vec_unpackh(src0);
295  s1 = vec_unpackh(src1);
296  s2 = vec_unpackh(src2);
297  s3 = vec_unpackh(src3);
298  s8 = vec_unpackl(src0);
299  s9 = vec_unpackl(src1);
300  sA = vec_unpackl(src2);
301  sB = vec_unpackl(src3);
302  STEP4(s0, s1, s2, s3, vec_64);
303  SHIFT_VERT4(s0, s1, s2, s3);
304  STEP4(s8, s9, sA, sB, vec_64);
305  SHIFT_VERT4(s8, s9, sA, sB);
306  src0 = vec_pack(s0, s8);
307  src1 = vec_pack(s1, s9);
308  src2 = vec_pack(s2, sA);
309  src3 = vec_pack(s3, sB);
310 
311 #if HAVE_BIGENDIAN
312  p0 = vec_lvsl (0, dest);
313  p1 = vec_lvsl (stride, dest);
314  p = vec_splat_u8 (-1);
315  perm0 = vec_mergeh (p, p0);
316  perm1 = vec_mergeh (p, p1);
317 #define GET_TMP2(dst, p) \
318  tmp = vec_ld (0, dest); \
319  tmp2 = (vector signed short)vec_perm (tmp, vec_splat_u8(0), p);
320 #else
321 #define GET_TMP2(dst,p) \
322  tmp = vec_vsx_ld (0, dst); \
323  tmp2 = (vector signed short)vec_mergeh (tmp, vec_splat_u8(0));
324 #endif
325 
326 #define ADD(dest,src,perm) \
327  GET_TMP2(dest, perm); \
328  tmp3 = vec_adds (tmp2, src); \
329  tmp = vec_packsu (tmp3, tmp3); \
330  vec_ste ((vector unsigned int)tmp, 0, (unsigned int *)dest); \
331  vec_ste ((vector unsigned int)tmp, 4, (unsigned int *)dest);
332 
333  ADD (dest, src0, perm0) dest += stride;
334  ADD (dest, src1, perm1) dest += stride;
335  ADD (dest, src2, perm0) dest += stride;
336  ADD (dest, src3, perm1)
337 }
338 
339 #define PUT_OP_U8_ALTIVEC(d, s, dst) d = s
340 #define AVG_OP_U8_ALTIVEC(d, s, dst) d = vec_avg(dst, s)
341 
342 #define OP_U8_ALTIVEC PUT_OP_U8_ALTIVEC
343 #define PREFIX_no_rnd_vc1_chroma_mc8_altivec put_no_rnd_vc1_chroma_mc8_altivec
344 #include "h264chroma_template.c"
345 #undef OP_U8_ALTIVEC
346 #undef PREFIX_no_rnd_vc1_chroma_mc8_altivec
347 
348 #define OP_U8_ALTIVEC AVG_OP_U8_ALTIVEC
349 #define PREFIX_no_rnd_vc1_chroma_mc8_altivec avg_no_rnd_vc1_chroma_mc8_altivec
350 #include "h264chroma_template.c"
351 #undef OP_U8_ALTIVEC
352 #undef PREFIX_no_rnd_vc1_chroma_mc8_altivec
353 
354 #endif /* HAVE_ALTIVEC */
355 
357 {
358 #if HAVE_ALTIVEC
360  return;
361 
362  dsp->vc1_inv_trans_8x8 = vc1_inv_trans_8x8_altivec;
363  dsp->vc1_inv_trans_8x4 = vc1_inv_trans_8x4_altivec;
364  dsp->put_no_rnd_vc1_chroma_pixels_tab[0] = put_no_rnd_vc1_chroma_mc8_altivec;
365  dsp->avg_no_rnd_vc1_chroma_pixels_tab[0] = avg_no_rnd_vc1_chroma_mc8_altivec;
366 #endif /* HAVE_ALTIVEC */
367 }
C2
#define C2
Definition: mpegaudiodsp_template.c:239
vc1dsp.h
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const pixel * src1
Definition: h264pred_template.c:420
VC1DSPContext::avg_no_rnd_vc1_chroma_pixels_tab
h264_chroma_mc_func avg_no_rnd_vc1_chroma_pixels_tab[3]
Definition: vc1dsp.h:66
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int av_get_cpu_flags(void)
Return the flags which specify extensions supported by the CPU.
Definition: cpu.c:109
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h264_chroma_mc_func put_no_rnd_vc1_chroma_pixels_tab[3]
Definition: vc1dsp.h:65
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@ A2
Definition: mvs.c:530
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@ B1
Definition: mvs.c:532
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#define C1
Definition: mpegaudiodsp_template.c:238
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#define vec_s16
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#define av_cold
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Definition: dct32_template.c:123
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void(* vc1_inv_trans_8x4)(uint8_t *dest, ptrdiff_t stride, int16_t *block)
Definition: vc1dsp.h:40
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@ B2
Definition: mvs.c:533
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#define PPC_ALTIVEC(flags)
Definition: cpu.h:25
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@ A1
Definition: mvs.c:529
cpu.h
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void(* vc1_inv_trans_8x8)(int16_t *b)
Definition: vc1dsp.h:39
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const pixel * src2
Definition: h264pred_template.c:421
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Definition: vc1dsp.h:37
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IDirect3DDxgiInterfaceAccess _COM_Outptr_ void ** p
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const pixel *const src0
Definition: h264pred_template.c:419
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Definition: vc1dsp_altivec.c:356
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The exact code depends on how similar the blocks are and how related they are to the block
Definition: filter_design.txt:207
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#define stride
Definition: h264pred_template.c:536